TurboCAD v10 HDR Tutorial
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Uses TurboCAD's original environments and materials
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Original by Alfred Kypta Edited by John R. Sollman
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Basic requirements for "Image Based Lighting"
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- Place one standard light in the scene and turn it off,
especially if you
are not going to use
any additional lights with IBL. Bypassing this procedure will lead to
the installation of default lights, even if you answered NO in the
warning message.
- You must use the "Render Scene Environment" and assign an
appropriate
image in the Global Environment page as well as select Environment in the
Background page.
- For Image Based Lighting to work, you must create a global
Luminance in
the "Render Scene Luminance" and set it to Simple Environment. If a
scene has Global Environment set, then Simple Environment forces
the environment to shine, and controls its luminosity. It does
not
matter, on which format (HDRI or LDRI) that Global Environment is built, but
HDRI is still presumed to be the main one. (Vlad Veselov)
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Render the scene in Raytrace Full with Perspective.
That's it for the very basics of it. |
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Quick Start
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- Create a new file in TC or if you are using the downloadable tutorial you can load the HDR Tutorial.tcw file.
- Add Objects to the scene.
- Add materials to the objects.
- Add one standard light and turn it Off. If you bypass this
step above,
TurboCAD will create default lights even if you answer no to the
warning dialog box
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- Add a Global Environment...
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Here, for simplicity, I used the
Ginza environment from "Cubical Maps"
category.
You can also create a new Environment and use your own HDR
images. |
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| Note that I have increased the
Intensity of the environment to 3 (default is 1) |

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| All other options are left at
the TC default settings. |
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- Create a new "Render Scene Luminance" Category and
Luminance.
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This newly created Luminance is
the key to lighting your scene with the High Dynamic Range (HDR) of the
HDR image.
Apply "Simple Environment" to the newly created Luminance.
Checkmark the "Shadows" box.
Change "Shadow Type" to Hard.
Set "Shadow Resolution" to 0 (zero).
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- Render your scene, using the "Ray Trace Full" rendering
mode with
Perspective turned on. Some of the settings which I have
not mentioned here are self explanatory and others are discussed at
depth on the forum. Perhaps I will add a list of the functions when
everyone is sure what they are actually do. :))
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Well that is pretty much it for
a start on HDRI
based rendering; play and have fun. I hope this will give anyone a
quick start to HDRI.
Please give John R. Sollman a big thanks for editing and re writing this tutorial
Alfred
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